Lost Mine of Phandelver

Orc Trouble at Wyvern Tor
At Sildar's behest, the heroes deal with orcs menacing the Triboar Trail.

Uktar 13, 1491 DR

Hadari, Orlose, Orsic, and Roche all traveled to Wyvern Tor to investigate the recent orcish activity. The heroes arrived as the sun was setting and decided to investigate under the cover of night. Shortly after locating orcish tracks the heroes were ambushed by goblins. The heroes dispatched their assailants and set out to investigate the cave where the orcish spore led.

Within the cave, the heroes stood against Brughor Axe-biter and his band, which included seven orcs, and brutish ogre. The heroes triumphed, and after clearing out the cave of the corpses, set up for an evening of much needed rest.

Uktar 14, 1491 DR

Having dealt with the orcs the night before, the heroes set out to follow the tracks of the goblins who attacked them the night before, in hopes of tracking them back to Cragmaw Castle, having identified the creatures as members of the Cragmaw Tribe.

It was slow going, and eventually the heroes tracked the goblins back to the Triboar trail however, with waning light, and Rosch's trepidation about being able to follow the tracks the next, the heroes set up camp and decided to instead investigate other quests, first at Old Owl Well and then at Conyberry.


413 exp each.

Treasure: 188 cp, 25 sp, 14 ep, and 8 gp each.

Owed 100 gp for completion of quest from Sildar Hallwinter.

3 vials of exotic perfume worth 10 gp/vial.


Redbrand Hideout Conclusion

Uktar 12, 1491 DR

Having dealt with the Redbrands and their leader, The Glass Staff, the heroes rid Phandalin of the Redbrand's main presence. They discovered a letter from the Black Spider, to Glass Staff, that informed them that the Black Spider was aware of the heroes' presence, and he wanted them captured or killed, in an attempt to not let the heroes thwart his palns. 

The heroes assumed control of the family crypt beneath Tresendar Manor, using it as their base of operations while in Phandalin. In doing so, for the time being, they have inherited the services of Droop, an abused Cragmaw goblin. The heroes also freed Mirna Drendar and her family from captivity, warranting her appreciation, and her telling them of her family's lost heirloom.

Having dealt with the Redbrands, the heroes fulfilled the requirements for the job offered to them by Halia, as well as informed Sildar Hallwinter of the true fate of Iarno Albrek

The people of Phandalin expressed their gratitude for the heroes freeing the town from the Redbrand menace by planning a feast in the town square.

Uktar 14, 1491 DR

During the celebration held in their honor, the heroes had the opportunity to meet more of the townsfolk. During the celebration they discovered that there were a number of opportunities in the area to explore.


Exp: 513 each.

Renown: +2 People of Phandalin, +1 Lord's Alliance for all heroes.

Coins: 19 cp, 74 sp, 7 ep, 116 gp each

Gems: 2 garnets ( 10 gp each), 5 carnelians (10 gp each), 2 peridots (15 gp each), pearl (100 gp).

Other valuables: Black leather eye patch set with semi-precious stones ( 50 gp), golden earring with tiny ruby (30 gp), 30 beaver pelts (2 gp each)

Other goods (These good can be used for the trading business or claimed by heroes. Any that are sold will be worth half the value from PHB): 12 spears, 6 shortswords, 3 longswords, 5 light crossbows, 7 quivers of 20 bolts.



Phandalin and the Redbrands
Heroes arrive in Phandalin and immediately address the criminal elements.

Uktar 12, 1491 DR

Olorse, Hadarai, and Orsic accompanied Sildar to Phandalin. Upon arriving, the heroes went to Barthen's Provision to complete the delivery of Gundren's supplies. While there the heroes met Rosch, a Sembian trader and fellow adventurer, as well as Elmar, the owner of the establishment. Elmar was saddened by the hero's news that Gundren had been abducted, telling them that Gundren had two brothers, Nundro and Tharden, that were camped outside the town. Elmar expected them back any day now. Elmar further went on to say that he hoped the heroes could find Gundren, as Elmar considered him a good friend and was excited for the dwarf and his claims to have found an entrance to Wave Echo Cave.

Afterward delivering the goods, the heroes found their way to the Phandlain Miner's Exchange, having been told that Halia would likely offer a reward to any who were willing to take on the criminal band known as the Redbrand Ruffians. Elmar was correct, and upon meeting her, Halia offered the heroes a job.

Making their way to the Stonehill Inn, the heroes stopped by the Shrine of Luck. There they met with Sister Garaele. The acolyte of Tymora was delighted to me meet them, even enlisting them for help.

Upon meeting Sildar at the Stonehill Inn, it became evident that everyone would be better off if the Redbrands were no longer in Phandalin. The heroes were told by Toblen Stonehill's son that his friend, Carp, had found a cave that the Redbrands chased Carp away from.

Traveling to the Alderleaf Farm, the heroes met Qelline and her son, Carp. Carp worked with his mom to draw the heroes a map to the cave he had found. Upon investigation, the heroes discovered that the cave led to the crypts under Tresender Manor which were being used as a base of operations for the Redbrands.

Within the crypts the heroes begun removing the Red Brand menace, and rediscovered a treasure thought to be lost. Seeking reprieve, the heroes disguised themselves as Redbrands, but were unable to convince some actual Redbrands that had come to investigate the commotion they heard, that they were part of the gang.

Now the heroes stand face to face with three Redbrands, one producing a wicked looking club, another a flail, and a final one who grins sadistically as she reveals two-bladed gauntlets.


206 exp each.

Treasure: 47 sp each, 46 gp each , 4 ep each, two garnets (10 gp each), four malachites (15 gp each), clean set of ordinary traveling clothes, waterproof satchel.

Wrath of Klarg
Bugbear boss gotta bone ta' pick.

The bulk of the recently slumbering bugbear, Klarg, rose slowly, causing a rotting stench to emanate through the cavern as the stink of the decaying heads on Klarg's belt were no longer being suppressed under his hulking girth. A battered and mangy wolf, Ripper, Klarg's pet and favorite torture victim, whimpered as the necrotic stench assailed his sensitive nose. The bleary haze of sleep sharpened into the cognizant focus of wakefulness, a sensation Klarg enjoyed not at all. It had been twelve or more hours since Klarg and laid down for a rest, not nearly long enough for the bugbear's liking.

The six goblins that barked and pleaded as they darted around the bugbear were making too much racket for Klarg to comprehend them. Shifting lifting girth with his huge hands, Klarg snapped a heavy, steel-toed, kick directly out in front of him. The boot slammed into a goblin with a satisfying crunch. The goblin launched back a few feet directly away from the assault, landing in a crumpled, whimpering heap. Not wanting to meet a similar reproach fate, the other goblins quickly silenced.

Klarg, hunger and a small act of violence now having brought him fully awake, began surveying the hideout he oversaw. It was far too quiet. There wolves Klarg chained and starved were not whining or fighting. What is more, he couldn't hear Yeemik, the self-styled goblin underboss who Klarg had deemed likely to have to kill soon, and his band weren't squabbling, spitting, or cackling as they tortured their most recent plaything, an aged human captive.

"Tell Klarg wut 'appened," The bugbear's deep voice boomed of his cavern walls, reverberating in his underlings stomachs. The voice was already gravely, but made more so from his throat's lack of use in half a day.

"The bridge is out," the battered goblin that Klarg had just kicked wheezed as it tried to rise.

"They have killed the pens," another goblin, less afraid now that another had spoken, squeaked.

"They have killed Yeemik," a badly scarred goblin offered up in a rasp. Klarg noticed the creature was covered in scars and half of its head looked like it was caved in at one point. "Taken the our human play-thing too!"

Klarg reached for the cavern ceiling with his huge hands and elongated arms in a mighty strecth. As he did, joints popped, and slabs of corded-muscle rippled under fur and flab. His tooth-crammed maw popped as he worked his square jaw back and forth, showing off his filed teeth. Without so much as a look at the goblins cowering beneath him, Klarg stomped his way out of his cavern, grabbing Ripper by the mangy scruff of the wolf's neck. Ripper emited a piercing whimper in surprise as the wolf was yanked forward. The six goblins skittered behind Klarg, barely able to contain their pleas and assurances that the attack wasn't any of their fault.

Having walked the hideout, Klarg saw the goblins said had spoken true. Yeemik and his lot lay in heap. The kennel was full of dead wolves, and the bridge that spanned the gap was a pile of rubble. A slow brooding anger rose through Jlarg as he saw what remained of his hideout. Klarg didn't care about the loss of his minions. Goblins were annoyingly prevalent throughout this area.

No, Klarg's ire stemmed from the fact that these adventurers had caused him inconvenience. Klarg had been given control of the hideout, and it suited him fine, for he didn't have to do anything. This part of the Triboar trail was far enough away from the human settlement that the watch couldn't stop a raid in time. The trail was close enough that peasants, and commoners, still had to traverse it in order to get their wares to market. In short, Klarg could laze away his days napping in his cavern, while his goblins looted, raided, and preyed upon the weak. The takes were not the greatest, but Klarg didn't care. They sufficed enough that the boss was happy, and when the boss was happy he left Klarg to do, or not do, as the case may be, whatever Klarg wanted.

Klarg sloshed through the stream, winding through the natural tunnel that lead back to his lair. At this point the goblins could no longer contain the need to inform their boss of their lack of blame for what had happened. The creatures chattered and gnashed their filed-teeth. They darted between Klarg's loping steps, prostrating themselves before him, before leaping to the side to not get stepped upon. A small squabble broke out behind the bugbear as one goblin blamed another for the attack.

Within his lair, Klarg displaced a heap of stolen goods to reveal a battered chest. Lashing a rotting hemp rope to the chest, he fashioned a makeshift sling and slung shouldered his prize posessions. Next Klarg patted the loop of rusty metal wire on his belt that termined in bone handles on either end. All trouble this lot of adventurers had caused him, he was going to need to use his "'ead-popper-offer" on at least one of them. Lastly the bugbear looped a knotty cudgel, covered in rivets, spikes various sizes, and bits of dried hair and gore on to his belt. Certain he had all he needed, Klarg looked down at the rotten heads he had as trophies. Most of the skin had sloughed off them long ago, all that remained was yellowed bones and bits of stringy hair. It would be good to get some fresh trophies, this lot hadn't spoken to him in ages.

"Roight," Klarg said, dipping his multiple chins briefly in the direction of his goblins. "Klarg is going to find them wut busted up the place. Ripper is gonna sniff 'em out proper for Klarg, and Klarg is gonna pop their 'eads off." 

Klarg cocked his head, peering at the six goblins around him for a time. "One uv you lot is ta blame for this. Don't care which, but one you has to end up dead. Them that's left meet me outside da 'ideout."

Klarg started his bulk forward. Ripper rushed to heel, not wanting to be yanked again. The goblins stared dumb founded at one another. The bugbear's lumbering footsteps could be heard as he clopped toward the stream.

"One more 'fing," Klarg's voice echoed from the earthen hall. "Use them weedy hands of yours fer the killing. If Klarg finds out the deed was done anyway but as I say, Klarg'll split the lot of you open and let you watch Ripper eat yer guts. Get to it!"

Klarg stepped into the stream that rushed through his hideout his lips rolling into grin. Hisses, grunts, and shrieks echoed through the cavern once more.

Goblin Arrows and the Cragmaw Hideout
Wherein the adventure begins for this band of heroes.

Uktar 9, 1491 DR

The dwarf, Gundren Rockseeker, hired the heroes in the city of Neverwinter for what he called, "The Phandalin Excursion." Gundren offered the heroes 10 gp each to escort his wagon of provisions to Phandalin, a couple day's travel south-east of the city. 

Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big." He then set out ahead of you on horse, along with a warrior escort named Sildar Haliwinter, claiming he needed to arrive early to "take care of business."

Uktar 11, 1491 DR

Having spent the last few days taking the High Road south, and recently veering onto the Triboar Trail, the heroes excursion was quiet, despite recent rumors of monster activity and people going missing in the Dessarin Valley to the south.

On the trail, the heroes fell victims to an unsuccessful ambush, by goblins of the Cragmaw Tribe. During the ambush the heroes discovered the corpses of Sildar and Gundren's horses riddled with spindly black goblin arrows. The saddle bags had been searched, and there was no sign of the horses' riders.

Orsic, war-priest of Clanggeddin, was able to track a goblin that cowardly fled the ambush site, back to the Cragmaw hideout. Within the hideout the heroes were able to rescue Sildar Hallwinter, who was being tortured as the Cragmaw's captive. However, with Sildar weakened, and Orsic had a brush with death after standing against a half dozen goblins, the heroes were forced to fall back before they could eliminate the goblin threat.

Once the heroes were safe, Sildar was able to inform the heroes of the following:

  • The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver's Pact.  
  • Klarg, the bugbear who leads this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar doesn't know who or what the Black Spider is.
  • Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle.
  • Sildar's contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords' Alliance received no word from Iarno, Sildar decided to investigate.

Sildar has promised the heroes 50 pieces of gold to help escort him safely to Phandalin, though it pained him that he and the heroes were unable to eliminate what remained of Klarg and his cruel goblin band.


350 Exp each.

Renown- +1 Lord's Alliance for Borgholdt, Hadarai, and Orsic.

Treasure- 1 gold tooth (1 gp), 5 sp, and 17 gp (Your share of Sildar's reward to you upon his return) each.




I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.